A twin-stick top-down shooter for Xbox LIVE, PlayStation Network, and PC.

- Sound design; creating sound effects using Pro Tools, and implementing them into Vanguards own game engine, “Blue”. My work included programming my own sound objects to create a believable ambient world, interface sounds, destruction events and some enemy sounds.

- Music editing; Creating seamless looping music files and incorporate them in the engine, cueing them in the game at key points in the levels.